Tips for Becoming a Professional Cartoonist - #3
Published by Matt Glover June 29th, 2006 in Tips for Becoming a Pro
Tip 3:- Learn to develop character.
Most of the time we think of character development as something only comic book artists, cartoon strip artists and book illustrators need to worry about. While this is certainly true, developing characters is something that all cartoonists need to come to grips with.
The characters that populate our art are what grab our readers attention. They connect with our audience and speak to them the message that we are hoping to convey. Sometimes they are lovable. Other times they are rude and obnoxious. At all times characters have a role to play and thus must be worked on and developed so they do that job properly.
In the American film industry, the Academy Award for best actor/actress is really an award for the person who portrayed the most developed character on screen. Think about recent winners - in every case they were able to act in such a way that the role they were given became a real person. They gave their characters quirky habits, distinctive accents, particular attitudes or unique burdens. If they had simply read their lines and not developed the character in any way, the movie would be a boring, box-office flop.
The same goes for cartoons. The characters that populate our artwork must become alive for our cartoons to have any impact and hold our audience’s attention. Bland characters are a fatal blow to a cartoon strip artist, and even a spot/gag cartoonist will be looking for work if blandness appears cartoon after cartoon.
Blandness is only acceptable is it is intentional. Scott Adams’ cartoon characters in Dilbert are bland. The main guy is a boring office worker, but Adams has purposely developed him that way to express the monotony many face in the office/cubicle environment. But even in this blandness, Dilbert has some unique character qualities - he always has pens in his pocket; his tie is always curled up; and he is always subservient to his boss Dogbert. The popularity of the Dilbert cartoon strip is testament to how well Adams’ target audience is able to relate to his characters. They either know what Dilbert is going through, they know somebody who is just like Dilbert, or they think their boss is a dog.
The best way to develop character or personality in your cartoon characters is to think about people you’ve met. Sometimes we meet people and forget them almost instantly, quite simply becasue they are boring. We don’t find anything about them even remotely interesting and so relegate them to the not-worth-remembering file in our heads. On the other hand, sometimes we meet people that fascinate us, scare us, make us laugh, challenge our thinking or even confuse us. These are the people we remember and these are the ones that we can utilise in drawing our cartoons.
I once met a minister of a church. Normally that might not be such an interesting thing, but this pastor was also a contemporary artist, a Portuguese bullfighter, a martial arts instructor and a cage fighter. He had tattoos all over his body, with the words “Jesus Saves” written across his stomach. This guy was (and is) somebody who I will never forget. He is a walking cartoon - the only reason I haven’t used him in my work yet is that I’m scared he’ll kick my head in…
Think about the things that define the people you know and how you could use them in your characters:
Do they wear disctinctive clothing or jewellery?
Do they wear unusual make up?
What does their voice sound like?
Do they have a distinctive laugh?
Do they have any habits?
Do they have any hobbies?
Do they struggle with any issues or problems?
Are any of their facial features pronounced?
Are they accident prone?
Are they hopelessy in love?
And so on….
The type of message you want to communicate will have some impact on your characters, as will the setting. Sometimes they almost demand certain types of characters. But whatever the case, it is worth taking the time to develop your characters and give them a personality that will communicate your message.
Finally, once this ‘thinking’ work is done - draw them! Draw them in every possible pose and setting that you can think of. Draw them in their home, at work, interacting with others and relaxing. Draw different expressions and emotions. Make your character come to life!
It might seem like a chore, but doing this ground work produces a more ‘mature’ character and one that can be a source of income for, potentially, many years to come.




As a little addition…
I watched Pirates of the Caribbean the other night and actor Johnny Depp says quite openly that his character, Captain Jack Sparrow, is based on Rolling Stones member, Keith Richards.
A good example of character development being based on a real person.
See the article here http://www.theage.com.au/news/people/a-pirate-role-for-keith/2006/07/05/1151778983718.html
Pirates 2 pretty much sucked compared to the first one. It had a few good parts, but I think it was just a prelude to the 3rd one. I hope number 3 is better!
hello sir,
I am very new to the buisness of cartooning and as this is my hobby, i want to make it it my proffesion .. please guide me and give me some precious tips and some material to be perfect in this art
Regards,
Vivek Khosla
Hi Vivek,
Best thing I can tell you is to look around this site for a while and try to put it all into practice. There’s no magical formula, but hard work and a bit of persistence will put you in a good place to turn pro.